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- testPane - Variable in class fr.iut.tetris.vues.CoopVue
- testPane - Variable in class fr.iut.tetris.vues.SoloVue
- testPane - Variable in class fr.iut.tetris.vues.VersusVue
- TetrisBlock - Class in fr.iut.tetris.vues
- TetrisBlock(int) - Constructor for class fr.iut.tetris.vues.TetrisBlock
- TetrisLogo - Class in fr.iut.tetris.vues
- TetrisLogo(int) - Constructor for class fr.iut.tetris.vues.TetrisLogo
- text - Variable in class fr.iut.tetris.vues.HoveredButtonIcon
- text - Variable in class fr.iut.tetris.vues.MenuButton
- thumbColor - Variable in class fr.iut.tetris.vues.CustomSlider
- thumbSpaceing - Variable in class fr.iut.tetris.vues.CustomSlider
- timerCounter - Variable in class fr.iut.tetris.controllers.CoopController
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The main game timer ticks every 10 ms but to set adjustable times we increment the variable timerCounter by 10 and can then compare it with model.fallSpeed to seed if we should do something
- timerCounter - Variable in class fr.iut.tetris.controllers.SoloController
-
The main game timer ticks every 10 ms but to set adjustable times we increment the variable timerCounter by 10 and can then compare it with model.fallSpeed to seed if we should do something
- timerCounterA - Variable in class fr.iut.tetris.controllers.VersusController
-
The main game timer ticks every 10 ms but to set adjustable times we increment the variable timerCounter by 10 and can then compare it with model.fallSpeed to seed if we should do something
- timerCounterB - Variable in class fr.iut.tetris.controllers.VersusController
- timerTicked() - Method in class fr.iut.tetris.controllers.CoopController
- timerTicked() - Method in class fr.iut.tetris.controllers.SoloController
- timerTicked() - Method in class fr.iut.tetris.controllers.VersusController
- TINY - fr.iut.tetris.enums.Resolution
- tmp - Variable in class fr.iut.tetris.models.RandomBlock
- tmp - Variable in class fr.iut.tetris.models.RandomLine
- toBufferedImage(Image) - Static method in class fr.iut.tetris.vues.Common
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Convert a normal image of type Image to a BufferedImage to be used with graphics/dye
- toString() - Method in enum fr.iut.tetris.enums.Resolution
- TRIPLE_LINE - fr.iut.tetris.enums.LineCompleted
- TURN_LEFT - fr.iut.tetris.enums.Direction
- TURN_RIGHT - fr.iut.tetris.enums.Direction
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