A B C D E F G H I K L M N O P Q R S T U V W X Y
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R
- rand - Variable in class fr.iut.tetris.models.CoopModel
- rand - Variable in class fr.iut.tetris.models.SoloModel
- rand - Variable in class fr.iut.tetris.models.VersusModel
- RandomBlock - Class in fr.iut.tetris.models
- RandomBlock(VersusModel, int) - Constructor for class fr.iut.tetris.models.RandomBlock
- RandomLine - Class in fr.iut.tetris.models
- RandomLine(VersusModel, int) - Constructor for class fr.iut.tetris.models.RandomLine
- RandomRotation - Class in fr.iut.tetris.models
- RandomRotation(VersusModel, int, int) - Constructor for class fr.iut.tetris.models.RandomRotation
- raw_thumb_x - Variable in class fr.iut.tetris.vues.CustomSlider
- recalculate() - Method in class fr.iut.tetris.models.BlockModel
-
Recalculate the piece color based on the stored color variable
- recalculate() - Method in class fr.iut.tetris.vues.CoopVue
- recalculate() - Method in class fr.iut.tetris.vues.GamePanelCoop
- recalculate() - Method in class fr.iut.tetris.vues.GamePanelSolo
- recalculate() - Method in class fr.iut.tetris.vues.GamePanelVersus
- recalculate() - Method in class fr.iut.tetris.vues.SoloVue
- recalculate() - Method in class fr.iut.tetris.vues.VersusVue
- recalculate(boolean, GameState) - Method in class fr.iut.tetris.vues.SplashScreenPanel
- recalculate(GameState) - Method in class fr.iut.tetris.vues.PauseMenu
- recalulate(BlockModel) - Method in class fr.iut.tetris.vues.TetrisBlock
- recalulate(PieceModel) - Method in class fr.iut.tetris.vues.NextPiecePanel
- recenter() - Method in class fr.iut.tetris.MainVue
- reloadFonts() - Method in class fr.iut.tetris.Config
-
Reload fonts (used after a resolution change)
- RemoveMalus - Class in fr.iut.tetris.models
- RemoveMalus() - Constructor for class fr.iut.tetris.models.RemoveMalus
- replayButton - Variable in class fr.iut.tetris.vues.SplashScreenPanel
- resetSize(int) - Method in class fr.iut.tetris.vues.NextPiecePanel
- resetSize(Dimension) - Method in class fr.iut.tetris.vues.MovingStarsAnimation
- resize_img - Variable in class fr.iut.tetris.vues.MovingStarsAnimation
- resize_img - Variable in class fr.iut.tetris.vues.StaticStarModel
- Resolution - Enum in fr.iut.tetris.enums
- Resolution(int, int, int, int, int, int, int, int) - Constructor for enum fr.iut.tetris.enums.Resolution
- resolutionDropdown - Variable in class fr.iut.tetris.vues.SettingsVue
- RIGHT - fr.iut.tetris.enums.Direction
- rn - Variable in class fr.iut.tetris.vues.MovingStarsAnimation
- rn - Variable in class fr.iut.tetris.vues.StaticStarAnimation
- rng - Variable in class fr.iut.tetris.vues.MovingStarModel
- rng - Variable in class fr.iut.tetris.vues.StaticStarModel
- rootPath - Variable in class fr.iut.tetris.Config
- rotateClockWise(BlockModel[][], String) - Static method in class fr.iut.tetris.models.PieceModel
-
Rotate a given array of blocks
- rotateConterClockWise(BlockModel[][], String) - Static method in class fr.iut.tetris.models.PieceModel
-
Rotate a given array of blocks
- rotateCurrent(int, Direction) - Method in class fr.iut.tetris.models.CoopModel
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Rotate the current piece for the correct player also send a "GAME:FAILED_ACTION" event to the controller if the rotation is impossible
- rotateCurrent(int, Direction) - Method in class fr.iut.tetris.models.VersusModel
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Rotate the current piece for the correct player also send a "GAME:FAILED_ACTION" event to the controller if the rotation is impossible
- rotateCurrent(Direction) - Method in class fr.iut.tetris.models.SoloModel
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Rotate the current piece also send a "GAME:FAILED_ACTION" event to the controller if the rotation is impossible
- rotateModel(int, String) - Method in class fr.iut.tetris.models.PieceModel
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Rotate the piece based on the given direction
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